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 Gearshead podcast notes after playing Gow2

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iC I Joker
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PostSubject: Gearshead podcast notes after playing Gow2   Fri Jul 11 2008, 21:17

This was posted by an Epic forums member:

My notes from the Gearheadsofwar Podcast. Some are already known, others are new to me.

It's over an hour long I think.

- Torque headshots decapite and stick the head to the nearest wall until it explodes
- Host fix unconfirmed (it was all on LAN)
- Screenshots were hard to take due to pace of the action
- You can change options / maps / settings in the lobby- Haloish matchmaking confirmed.
- Martyrdom not so bad. Much harder to pull off than in COD4
- very few Locust shields on the map
- Shields (meat and metal) very effective
- Flamethrower somewhat slow to kill. Fire doesn't seem to attach to the victim.
- River map was the most fun (like Canals but about 20% larger).
- Shotgun nerfed from a distance. Still powerful within 10 ft. Slower rate of fire. Stopping power also discourages shotgun rushes.- Lancer seemed more accurate. More powerful now.
- Hammerburst useful med - long range- Boomshot not as wide a splash damage, but more accurate. 4 shots and 2 shot simultaneous on active reload. Not nerfed.
- Concussive force of smoke grenade very effective.
- Chainsaw overpowered? Stopping power didn't slow down or even stun a chainsawer. Bug. chainsaw still sucks around corners. Bug. Should be fixed before Nov.
- No melee stun.- Most active reloads just make you reload faster and add a little more damage. No one shot downs.
- Gorgon pistol nerfed. Still 6 round bursts and accurate, but time between bursts extended.
- Torque targeting reticule changes color and shape to clue you in that it's ready.
- Wingman plays like FFA with a partner.
- Meatflag renamed Submission. AI dialed back from previous iterations. Only attacks when threatened.
- Bots? Probably.
- Guardian far more enjoyable than Assasination.
- Execution, Warzone, Annex returning. 7 - 10 new gametypes.
- Spending 50% of the development time on multiplayer. Already looks and plays well.
- They're trying to bring strategic / cover gameplay back.- Video recording likely.
- Chainsaw duel works fine. Teammates shooting the attacker works well.
- Vulnerable during executions. Dangerous to showboat.
- Crawling around makes the game far more interesting when you're down.
- about 6 or 7 different character models for each side
- Quite a few "I can't talk about this or that new thing"

________________________________________________________________________
Sounds cool.
Not sure about shotgun and stronger lancer.

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PostSubject: Re: Gearshead podcast notes after playing Gow2   Fri Jul 11 2008, 22:53

shotgun being weaker and lancer stornger is no spurise , in the gears one video , the talk about how the lancer is the main weapon in gears not the shotgun!
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PostSubject: Re: Gearshead podcast notes after playing Gow2   Sat Jul 12 2008, 07:14

That worries me. The game better not turn into a bleedin lancer fight. Also clones connection will be class for Gears 2

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PostSubject: Re: Gearshead podcast notes after playing Gow2   Sat Jul 12 2008, 07:41

Its not too bad. Shotgun is still as strong. Just not from a big distance.
TBH I think thestronger lancer will encourage team work. Get one guy to rush with shotgun other one to support with lancer.

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PostSubject: Re: Gearshead podcast notes after playing Gow2   Sat Jul 12 2008, 08:15

yay they fixed what i was complaining about the gorgon pistol they nerfed it dont understand why the flames dont stick to the characters though

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PostSubject: Re: Gearshead podcast notes after playing Gow2   Wed Jul 16 2008, 11:55

if the flames stuck to ya it would be a super weapon it would not having to charge the torque bow

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PostSubject: Re: Gearshead podcast notes after playing Gow2   Wed Jul 16 2008, 13:07

What about the torque bow?

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PostSubject: Re: Gearshead podcast notes after playing Gow2   Wed Jul 16 2008, 13:47

ha my bad ,i mean if the flames stuck to ya it would be like having the torque bow not have to be charged before being fired

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PostSubject: Re: Gearshead podcast notes after playing Gow2   Fri Aug 08 2008, 13:59

Good find, I'm stealing it.

I agree with the team work bit. If they iron out the kinks and give a fairer chance to lower conn speeds this may very well be the perfect game.

Gears 1 came close but even now its still very unstable in ways.

I read before that they randomise your shotgun before each round. Like if you shoot in the campaign youll get the same spread and power, but it varied slightly from round to round online. Which accounts for the 15-20 round headshots Ive gotten Laughing
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PostSubject: Re: Gearshead podcast notes after playing Gow2   Fri Aug 08 2008, 14:09

I posted this up a good while ago. things could have changed.

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Gearshead podcast notes after playing Gow2

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